example

25 Examples of Prosocial Behavior in Games

The following examples are intended to remind developers that 1) prosocial actions do happen frequently in games, and 2) we create environments that generate them more than we realize. 

This list is going to grow as we discover new examples, so we encourage you to bookmark this page and check back often!

1. Dropping ladders and likes in Death Stranding

In Death Stranding, helping yourself can often help others. For example, leaving a ladder in a place that’s difficult to cross can help players in other worlds. They, in turn, can indicate their appreciation for your prosocial behavior with a like.

A screenshot from Death Stranding where a player left a ladder than players in other world's could use. These players showed their appreciatino with "likes."
Thinking about “liking” a ladder drop in Death Stranding. Image courtesy of TIGG.

2. Leaving messages in Dark Souls 3

Dark Souls 3 allows players to leave notes for other players in different worlds, giving them tips on the environment (or sometimes misleading them).

Screenshot of a player who left a message in Dark Souls to help others, and then struck a pose above an incredible landscape.
Striking a pose after leaving a message in Dark Souls 3. Image courtesy of TIGG.

3. Giving a friend a boost in Super Mario Galaxy 2

The Co-Star mode in Super Mario Galaxy 2 allows a second player to join and help out with tasks, such as activating machines, collecting items, and giving your friend a power boost while in flight.

Screenshot from Super Mario Galaxy 2
Nintendo’s demonstration of Co-Star mode in Super Mario Galaxy 2 (Wii). Image courtesy of Nintendo.

4. Requesting help in Wild Hearts

Though the prosocial behavior is technically exhibited by those who answer the call, Wild Hearts makes it easy to request assistance from strangers when a player is facing particularly challenging monsters.

Asking for help in Wild Hearts
Considering asking for help in Wild Hearts. Image courtesy of TIGG.

5. Cooperation and coordination (and lots of it) in It Takes Two

Working together to overcome challenges despite interpersonal problems is the entire point of It Takes Two. The characters put aside their differences and exhibit prosocial behavior. 

Two players working together to open a gate in It Takes Two.
Working together to open a gate in It Takes Two. Image courtesy of TIGG.

6. Pushing, pulling, riding, and swinging in Chariot

The goal of Chariot is to get your father’s coffin to its final resting place, which is itself a prosocial activity. To accomplish this, you and a teammate must work together to overcome 25 challenging levels. 

A screenshot of a moment of coopeation from the game Chariot.
A coffin hanging by a string in Chariot. Image courtesy of TIGG.

7. Building a town in My Time At Sandrock (multiplayer)

As you might expect, building a town takes a lot of teamwork. My Time At Sandrock gives you and a handful of other players a chance to experience this kind of teamwork.

Screenshot of two players running around, building a town in My Time At Sandrock.
Running around, building a town in My Time At Sandrock. Image courtesy of TIGG.

8. Sharing prehistoric chores in Roots of Pacha

If you’ve ever wondered what sharing chores in a prehistoric world could mean, Roots of Pacha is the game for you.

A screenshot of two players dividing up prehistoric chores in Roots of Pacha.
Dividing up the prehistoric chores in Roots of Pacha. Image courtesy of TIGG.

9. Playing a two-player game within a two-player game in A Way Out

The many ways players exhibit prosocial behavior in A Way Out is too long to list, so we’ll simply shine a light on how within this two player game you can play a two player game!

Two players playing a two player game within a two player game (A Way Out).
Almost Inception-level cooperation in A Way Out. Image courtesy of TIGG.

10. Bowing to Arena duelists in Elden Ring

Though not an actual requirement, bowing to opponents in the Arena of Elden Ring is considered proper etiquette by the game’s community. 

Two players bowing to each other before a duel in Elden Ring.
Bowing before the duel in Elden Ring. Image courtesy of TIGG.

11. Reviving a teammate with pizza in Teenage Mutant Ninja Turtles: Shredder’s Revenge 

In Teenage Mutant Ninja Turtles: Shredder’s Revenge, players learn that pizza saves lives — at least the lives of fellow Ninja Turtles! 

Bringing back a fallen comrade with pizza in Teenage Mutant Ninja Turtles: Shredder's Revenge.
Bringing back a fallen comrade with pizza in Teenage Mutant Ninja Turtles: Shredder’s Revenge. Image courtesy of TIGG.

12. Sacrificing yourself for your teammates in Left 4 Dead 2: The Sacrifice

Players know going into the Left 4 Dead 2: The Sacrifice campaign that someone isn’t going to make it out alive — and it could be you! The ultimate prosocial act.

Screenshot from Left 4 Dead 2: The Sacrifice showing that Bill gave his own life for the good of the group.
An honorable sacrifice in Left 4 Dead 2: The Sacrifice. Image courtesy of TIGG.

13. Donating troops in Clash of Clans

Clash of Clans empowers players to donate and receive troops with their clanmates, which is also a useful way to gauge the strength of clan-based relationships.

Artwork from Clash of Clans.
Players can donate troops to clan members in Clash of Clans. Image courtesy of Supercell.

14. Good deeds unlock karma kisses in KarmaZoo

Karma is what players earn in KarmaZoo. Sometimes karma is unlocked by working together, sometimes you receive a karma kiss from another player. 

Screenshot from the game KarmaZoo showing a group of players unlocking karma.
Unlocking karma in KarmaZoo. Image courtesy of TIGG.

15. Straight talk in We Were Here Expeditions: The FriendShip

Puzzles only get solved through communicating through walkie-talkies and working in tandem in We Were Here Expeditions: The FriendShip

Scene from We Were Here Expeditions: The FriendShip where both players are holding walkie-talkies getting ready to coordinate.
Maintaining contact in We Were Here Expeditions: The FriendShip. Image courtesy of Total Mayhem Games.

16. Skin boosting in League of Legends

In the Howling Abyss mode of League of Legends, a player can pay to unlock random skins for their teammates for use in the game they’re about to play.

User interface from the Howling Abyss mode of League of Legends showing the Skin Boost option.
Skin boost option (top) in League of Legends (Howling Abyss mode). Image courtesy of TIGG.

17. Mentoring in EverQuest 2

Teaching and guiding the next generation of players is classic prosocial behavior in games. For example, EverQuest 2 allows experienced players to mentor “apprentices.”

Meeting a mentor in EverQuest 2.
Meeting a mentor in EverQuest 2. Image courtesy of TIGG.

18. Stepping up for a friend in Trine 3: The Artifacts of Power

In Trine 3, players can use their magical abilities to help each other navigate a dangerous world in order to return the Artifact to its rightful place. In this example, one player is creating a step to help a teammate cross a chasm.

A player using magic to create a temporary landing place for a teammate in Trine 3: The Artifacts of Power.
Using magic to create a temporary landing place for a teammate in Trine 3: The Artifacts of Power. Image courtesy of TIGG.

19. Fist bumps in League of Legends

League of Legends gives players a way to celebrate great team moments: fist bumps.

Five players about to fist bump each other in the baron pit of League of Legends.
Celebrating taking down Baron Nashor in League of Legends. Image courtesy of Riot Games.

20. Giving gifts in Xenoblade Chronicles

Xenoblade Chronicles gives players ways to gift and track affinity between their party members. Gifting is clearly a prosocial behavior. Strong relationships are a key outcome of digital thriving.

The affinity map view in Xenoblade Chronicles.
The strength of current relationships in Xenoblade Chronicles. Image courtesy of The Gamer. 

21. Lifting up friends in PUBG

In PlayerUnknown’s Battlegrounds (PUBG), players have co-op climbing abilities that help them literally pull each other out of dangerous situations. 

Screenshot showing the co-op climbing ability in PlayerUnknown’s Battlegrounds (PUBG).
The climbing ability in PUBG. Image courtesy of PUBG.

22. Joining a battle in Rift

The public groups can easily merge and unmerge with others in RIFT, which helps strangers contribute to a battle in progress. 

A screenshot of RIFT showing public groups joining other public groups.
Public groups doing battle in RIFT. Image courtesy of TIGG. 

23. Getting fair loot in Borderlands 3

The Cooperation mode in Borderlands 3 ensures everyone gets their own loot drops. This helps keep teams in the cooperative (i.e., prosocial) mindset.

Characters in Borderlands 3 finishing a fist bump (because they got sweet loot, probably).
Characters in Borderlands 3 finishing a fist bump (because they got sweet loot, probably). Image courtesy of 2K.

24. Warning teammates of danger in Apex Legends

In Apex Legends, players have the ability to warn their teammates of the locations of nearby enemies.

Screenshot of a warning ping in Apex Legends. Image courtesy of TIGG.
A warning ping in Apex Legends. Image courtesy of TIGG.

25. Dead drops and donations in Fallout 76

There is a long tradition in Fallout 76 of high-level players dropping gifts for lower-level players. The game recently added a donation box to support this tradition.

Wasteland donation box for new players in Fallout 76.
Wasteland donation box for new players in Fallout 76. Image courtesy of Ars Technica.

Now what?

Checkout a more complete list of prosocial behaviors in Prosocial Behavior | Checklist

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