Prosocial behaviors are actions that benefit others – which in multiplayer games, is crucial for success. They are a subset of what we call productive behaviors. Having a handy list can make it easier to design for prosocial behaviors.
How to use this checklist
Use this checklist to:
- Get a basic understanding of prosocial behavior in games.
- Evaluate existing games for prosocial behavior.
- Proactively promote prosocial behavior in game design.
- Aid brainstorming and social mapping exercises.
Checklist
This list provides some quick and easy checks for prosocial behaviors you may want to support in your game:
1. Acknowledging — Can players recognize and express the importance of key events?
2. Appreciating — Do players have a time and place to process valuable team events and ways to express their appreciation?

3. Assisting or helping — Do players have opportunities to come to the aid of others?

4. Celebrating — Are players able to commemorate great group moments?

5. Collaborating — Do players have compelling reasons to work together?

6. Comforting — Do players have ways to lift up the spirits of teammates after a failure?
7. Congratulating — Can players have tools for praising others for their personal achievements?

8. Contributing — Can multiple players come together to help the cause of individual players?
9. Cooperating — Do players have clear and meaningful ways to work together toward shared goals?

10. De-escalating — Do players have ways to deflate stress, both personally and socially?

11. Doing one’s best — Are players encouraged and recognized for trying hard?
12. Educating / mentoring — Are players able to share knowledge? Are they rewarded for this?

13. Encouraging — Do players have multiple ways to uplift and inspire each other?
14. Following rules — Are players encouraged and rewarded for abiding by rules?
15. Gifting, giving, or sharing — Can players give things of value to others?

16. Including — Can players easily include others in ongoing group activities?
17. Inviting — Can players easily invite others to join an experience?

18. Protecting — Can players shield others from danger?
19. Reciprocating — Can players respond to the actions of others with corresponding actions?
20. Reviving or healing — Can players resuscitate others?
21. Saving — Can players rescue others from danger?

22. Showing compassion — Can players visibly express a willingness to help others?
23. Standing up for someone else — Do players have tools to support others who are being criticized or attacked?
24. Thanking— Can players express their gratitude to others?

25. Trading — Can players exchange items with each other?

26. Volunteering — Can players freely offer to take on a group task in ways that are recognized by others?
27. Warning others of danger — Can players inform others of impending risk?
28. Welcoming — Can players greet and receive others in a friendly manner?
Now what?
- Put this checklist to work.
- See if you can think of other prosocial behaviors to support.
- Explore other useful methods.