Method

TAGG Method for Prosocial “Loops”

In our article about the chapters method, we described the concept and value of little loops — small, meaningful, prosocial actions that happen repeatedly during gameplay. In this article, we would like to introduce TAGG — a method for creating little loops.

Overview of the TAGG method

Graphic of the TAGG method
TAGG: trigger, action, gratitude, and glory

TAGG stands for:

  • T – Trigger
  • A – Action
  • G – Gratitude
  • G – Glory

The TAGG concept is simple: 

  1. Trigger — Tell players to do something prosocial.
  2. Action — Show all players involved that the action is happening.
  3. Gratitude — Thank the player taking action through visuals, audio, or narrative.
  4. Glory — Celebrate the completion of the action in a way all teammates can see.

What TAGG looks like in practice

Let’s take a look at how two games use the TAGG approach: Left 4 Dead 2 and Deep Rock Galactic

Trigger

For the “T” in “Trigger,” Left 4 Dead 2 prompts nearby players to take a prosocial action. First of all, the game points players to teammates who need help:

Screenshot from Left 4 Dead 2 showing prompts for prosocial action
Left 4 Dead 2 prompts players to seek injured teammates with a caution symbol and arrows. Image courtesy of TIGG.

Then, when close enough, Left 4 Dead 2 literally displays the key the player should press:

Left 4 Dead 2 showing prompts for prosocial action
Left 4 Dead 2 prompts players to help injured teammates. Image courtesy of TIGG.

Deep Rock Galactic provides guidance to teammates who’ve been injured and incapacitated:

Screenshot from Deep Rock Galactic showing prompts for prosocial action
Deep Rock Galactic leading the way to players who need help. Image courtesy of TIGG.

Like Left 4 Dead 2, Deep Rock Galactic tells players which key to press to revive a fallen comrade:

Screenshot from Deep Rock Galactic showing prompts for prosocial action
The “revive” prompt (with encouragement to press E) in Deep Rock Galactic. Image courtesy of TIGG.

Action

The second step of TAGG is Action. While an injured teammate is being revived, Left 4 Dead 2 shows a “reviving teammate” progress bar:

Screenshot from Left 4 Dead 2 of a UI element that indicates a teammate is being revived
Left 4 Dead 2 makes it obvious when someone is being helped. Image courtesy of TIGG.

Deep Rock Galactic uses the same basic approach:

Re
Progress of reviving a teammate in Deep Rock Galactic. Image courtesy of TIGG.

Gratitude

The third step of TAGG is Gratitude (the first “G”). Both Left 4 Dead 2 and Deep Rock Galactic thank the “savior” through the voices of the game characters who’ve been saved:

Screenshot from Left 4 Dead 2
Characters in Left 4 Dead 2 will say things like “ahhh… better” and “ooh, yea” when they’ve been healed. Image courtesy of TIGG.
Screenshot from Deep Rock Galactic showing an auto-response to a prosocial action.
Characters in Deep Rock Galactic say things like “Let’s stay together next time,” when they’ve been revived. Image courtesy of TIGG.

Glory

The final step of TAGG is Glory (the last “G”). Left 4 Dead 2 completes the TAGG approach by telling everyone about the prosocial action via the game text log (the “saved” message below):

Screenshot of Left 4 Dead telling teammates that a player has saved another
Left 4 Dead 2 giving praise to a player who saved a teammate. Image courtesy of TIGG.

Deep Rock Galactic doesn’t exactly complete the TAGG approach, but does many things to help players feel like a tight-knit group:

Screenshot from Deep Rock Galactic showing characters drinking beer together in a bar
Players can have drinks in a bar together in the Deep Rock Galactic. Image courtesy of TIGG.

And with that we’ve taken a good look at the TAGG method!

Now what?

Check out Chapters Method for Prosocial Design in Session-Based Multiplayer Games to learn how to integrate “little loops” into a broader design strategy.

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